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We are occasionally told that he cares about Megan and wants to get her back, but we are never really shown this, and when he does find her, it’s such a weird moment that is over so fast because the plot suddenly decides to take a right at the intersection of hare-brained and bollocks. Since this is never really expanded upon to such a degree that we truly see that this is what drives Adam, his motivations are a bit unclear. The biggest weak point is his relationship with Megan.
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But just being able to see his apartment does add a lot to Jensen, so even though you have a fair deal of choice in how to approach your missions, it feels more like variations on Jensen rather than playing vastly different characters. When it comes to main protagonists, I would say that Adam Jensen is a more defined character than JC Denton was, though not by a huge amount. The voice-acting is mostly good, the weapons sound okay, the music is atmospheric and has some nice callbacks to the first game and ambient sounds help complete the experience. It really helps bring the setting to life, though it also imposes certain restrictions. The world of HR does look really pretty though, I will say that much. No points awarded or taken away from that, just an amusing observation. It is also kinda amusing how the world of HR looks more futuristic than the original Deus Ex did, despite being set a quarter of a century earlier. Unless the story is already planned out to have several chapters, trying to tack itself onto an already complete story tends to lead to catastrophe. I personally believe this is the way to go when doing sequels or prequels.
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There are some small references here and there, but on the whole the events of HR are not connected to the ones of Deus Ex, nor are the characters. Well, first off I think they made a wise decision with setting HR some time (25 years, give or take) before the original Deus Ex and divorcing the entire story from the original one. And there will be SPOILERS after the break. So Human Revolution had some big shoes to fill, and did it succeed? Well, let’s have a look. And because of being adapted to fit onto the XBox as well as just the PC, the levels were vastly smaller, and the mechanics, inventory and levelling system were all radically dumbed down, which offended most of the fans they’d made with the first game. Invisible War was not exactly terrible, but first off it made much the same mistake as Bioshock 2 and latching onto a story that was already complete, trying to insert more mystery where everything had already been revealed. While on the surface it might look like a first-person shooter, anyone who actually tried it quickly found out that it also boasted a robust levelling system, expansive levels with multiple routes to the objective, inventory tetris (meaning different items have different sizes and you need to think about how to stack them) and a fairly interesting story.
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The original Deus Ex had been an ugly game set in a cyberpunk future where dark trenchcoats meant you were a badass, and conspiracies were a dime a dozen. Mister Adam “Scowly” Jensen on the right there.
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